Watching a wonderful documentary on Shakespeare’s life and background with wife. The director of the Royal Shakespearean Theater says, more or less,

T.V. has been around for 50 years, a relatively new medium, new experience. Theater itself had only been around less than that 50 years when William was alive. Theater as a medium and concept was new, fresh, conveyed emotions still new to generations.

It got me to thinking that if 50 years seemed fresh to them, and still largely to us, what do virtual worlds hold in store for coming generations. At this 6th birthday of Second Life, really the first major virtual world experience involving, well, most of the world, it gives pause to consider.

Zain Naboulsi may have just topped by biggest BS-ers list (an unofficial, unpublished list to be sure). As if all the virtual world evangelists aren’t bad enough, now Zain from Microsoft claims to be “the creator of Virtual Worlds Evangelism.” I pray he meant some organization and not the otherwise inferred noun.  There were people evangelizing virtual worlds while his av was still in diapers.

Come on guys. Do something. Use the stuff. Stop inventing titles, blog bickering, and comparing the size of your tribe.

In Nick Wilson’s virtual worlds for business breakdown I found myself wondering why Unity wasn’t mentioned. To me if Metaverse deserves mentioning, which is largely just a platform building kit, then why not one level deeper than that, a 3d game development kit that Unity targets itself to be. There seems to be a threshold over which just building your own 3D application is as easy as doing so on a just-virtual-world toolbox app like I interpret Metaverse to be.

Ran across another example of real world significance from virtual world use. In this case, health care forums. Yet another example of appropriate use of online anonymity, by the way.