Erica Driver posted a very positive, independent, and interesting response about IBM’s integration of OpenSim into the Lotus product.

It has been fun working in the small way I can outside of main job priorities on these projects. I have struggled isolating the best way to contribute more than just conference room chairs, animations and various gadgets. My first planned contribution in 2009 is MoPose 5.0 with full support for OpenSim and Second Life. That will provide the basis of other work creating animations for business furniture and builds.

I was also very pleased to get an AO working on ReactionGrid and will build that into business AOs with animation as well.

I already have many of the animations necessary for gestures, a big part of participation in a business context for hand raising, hand shaking and the like. I will focus on this in the first quarter of 2009 over other work to build out prim hair, skins and other clothing, which has always been something on my TODO list for our internal IBM grid as well.

Completed MoPose 5.0 design and project plan. Has already helped organized order of feature development and code branching at appropriate points. Here is a class diagram of the scripts, which might still undergo some consolidation and a feature breakdown, which has kept me sane and helped consolidate all the feature requests and ideas over the last year. But keeping each script as focused as possible is part of the plan. Perhaps the best thing so far to come out of going through this road map design step was realizing there are really three core scripts: Pose, MultiPose, and SequPose. I really think this is going to keep the most folks happy and enable the most use on OpenSim as well as Second Life. When complete, this suite of scripts should be available to all for free (BSD) and hopefully displace the pose/animation development kits running for as much as 14k Linden in Second Life. Pose and animation is such a basic, essential requirement for any immersive virtual world experience, this stuff should really be available to all.

More later on that, but after almost all my free time during Christmas vacation working on this, I think I get a few programming blocks, but my other skills have sure suffered for lack of practice this last month.