Erica Driver posted a very positive, ind …
January 23, 2009
Erica Driver posted a very positive, independent, and interesting response about IBM’s integration of OpenSim into the Lotus product.
It has been fun working in the small way I can outside of main job priorities on these projects. I have struggled isolating the best way to contribute more than just conference room chairs, animations and various gadgets. My first planned contribution in 2009 is MoPose 5.0 with full support for OpenSim and Second Life. That will provide the basis of other work creating animations for business furniture and builds.
I was also very pleased to get an AO working on ReactionGrid and will build that into business AOs with animation as well.
I already have many of the animations necessary for gestures, a big part of participation in a business context for hand raising, hand shaking and the like. I will focus on this in the first quarter of 2009 over other work to build out prim hair, skins and other clothing, which has always been something on my TODO list for our internal IBM grid as well.
Releasing my very humble animations unde …
January 7, 2009
Releasing my very humble animations under CC BY to help OpenSim and others. Some of these made it into stock OpenSim inventory in other forms, but until we have a better way to layer content packages over default inventory libraries for OpenSim instances I just can’t go with cluttering stock inventory with my stuff. Best to make available to people to put where they would like (freebie boxes, startup av inventories, their world default inv).
My Second Life income is just for fun, promoting OpenSim and other content creator contributions is more important. I’ll probably lose the piddly SL income I get from stuff made from these as people make their own and put them in freebies, blah, blah. But I’ll just keeping making more new stuff. Morgaine convinced me the only way to make money on digital content is to build a reputation of good fresh stuff and be ahead of the copiers. Besides, CC BY content can be used in anything, commercial or otherwise, which includes business virtual worlds.
If you do put my stuff in your commercial product a little attribution and encouragement would be nice–especially when I finally get good at making this stuff.